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Flash8 - Blend drawing
8
25
1028 bytes
1691 bytes
2005-10-13 00:00:00
2005-10-13 18:03:44
Oldes (oliva.david@seznam.cz)

Simple example how to draw into bitmap using sprite as a brush.
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background 255.255.255
include %includes/txt_info.rswf
shp_brush: shape [
with transparency
gradient [
radial colors [
0.0.0.255 0.0.255.200 0.255.0.140 255.0.0.0
]
]
circle 20
]
spr_brush: sprite shp_brush
es: EmptySprite
picture: place es
brush: place spr_brush [at 160x160 actions [
load [
drawrect: _parent.bmpPicture.rectangle
modes: [
"normal"
"darken"
"multiply"
"lighten"
"screen"
"overlay"
"hardLight"
"add"
"subtract"
"diference"
"invert"
"erase"
]
]
mouseMove [
_x: _root._xmouse _y: _root._ymouse
if isDrawing [
matrix: make Matrix! []
matrix.translate(_root._xmouse _root._ymouse)
ctrans: make ColorTransform! [1 1 1 1 0 0 0 0]
_parent.bmpPicture.draw(this matrix ctrans blendmode this.drawrect true)
]
]
mouseDown [
isDrawing: true
blendmode: pick modes (random 12)
_parent.info: reform ["BlendMode:" blendmode]
]
mouseUp [this.isDrawing: false]
]]
doAction [
Mouse.hide()
bmpPicture: make BitmapData! [320 320 true #00FFFFFF]
picture.attachBitmap(bmpPicture 1)
ctrfade: make ColorTransform! [1 1 1 1 0 0 0 -1]
fadeDrawing: func[][
bmpPicture.colorTransform(bmpPicture.rectangle ctrfade)
]
int: setInterval(fadeDrawing 20)
info: "Use your mouse to draw here"
]
showFrame
end
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