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Flash8 - blendMode
8
12
870 bytes
1412 bytes
2005-10-05 00:00:00
2005-10-05 15:37:42
Oldes (oliva.david@seznam.cz)

To test and demonstrate the blending modes
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background 255.255.255
include %includes/txt_info.rswf
shp_bg: shape [
with transparency
gradient [
radial colors [
0.0.0.255 0.0.255.255 0.255.0.255 255.0.0.0
]
]
circle 160
]
shp_box: shape [
with transparency
gradient [
radial colors [
0.0.0.255 0.0.255.255 0.255.0.255 255.0.0.0
]
]
box -70x-70 70x70
circle 60
]
spr_bg: sprite shp_bg
spr_box: sprite shp_box
bg: place spr_bg [at 160x160 blend "diference"]
box1: place spr_box at 120x120
box2: place spr_box at 200x120
box3: place spr_box at 120x200
box4: place spr_box at 200x200
doAction [
modes: [
"normal"
"layer"
"darken"
"multiply"
"lighten"
"screen"
"overlay"
"hardLight"
"add"
"subtract"
"diference"
"invert"
"alpha"
"erase"
]
i: 0
;I don't change the background,
;so I can cache it as a Bitmap:
bg.cacheAsBitmap: true
changeBlendModes: func[][
mode: modes/:i
info: reform ["Mode: " (i + 1) mode]
box1.blendMode: mode
box2.blendMode: mode
box3.blendMode: mode
box4.blendMode: mode
i++
if i = modes.length [i: 0]
]
changeBlendModes()
int: setInterval(changeBlendModes 800)
]
showFrame end
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