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Flash8 - pixelDissolve
8
24
9019 bytes
1408 bytes
2005-10-11 00:00:00
2005-10-11 13:36:44
Oldes (oliva.david@seznam.cz)

To test and demonstrate pixelDissolve and loadBitmap functions
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background 255.255.255
es: EmptySprite
mc: place es
bmp_pic: bitmap %bitmaps/hlava.jpg
ExportAssets [bmp_pic "bmpPic"]
include %includes/txt_info.rswf
doAction [
bmpWhite: make flash.display.BitmapData[320 320 false #FFFFFF]
mc.attachBitmap(bmpWhite 1)
bmpPic: flash.display.BitmapData.loadBitmap("bmpPic")
randomNum: Math.floor((Math.random()) * 10)
totalDissolved: 0
totalPixels: 320 * 320
srcBitmap: bmpPic
destPoint: make flash.geom.Point[20 0]
pixels: 200
dissolve: func[randomNum][
newNum: bmpWhite.pixelDissolve(
srcBitmap
srcBitmap.rectangle
destPoint
randomNum
pixels
#FFFFFF
)
if totalDissolved >= totalPixels [
;dissolve finished, change srcBitmap and start again
either srcBitmap = bmpPic [
srcBitmap: bmpWhite
pixels: 1000 + random 1000
][
pixels: 200 + random 2000
srcBitmap: bmpPic
]
totalDissolved: 0
]
totalDissolved: totalDissolved + pixels
info: reform ["pixels:" pixels "num:" newNum]
clearInterval(intervalId)
intervalId: setInterval(dissolve 10 newNum)
]
dissolve(randomNum)
]
showFrame
end
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