rebol [ title: "Flash8 - pixelDissolve" type: 'swf8 file: %swf8-pixeldissolve.swf background: 255.255.255 rate: 24 size: 320x320 author: "Oldes" email: oliva.david@seznam.cz date: 11-10-2005 purpose: {To test and demonstrate pixelDissolve and loadBitmap functions} comment: {} compressed: true ] background 255.255.255 es: EmptySprite mc: place es bmp_pic: bitmap %bitmaps/hlava.jpg ExportAssets [bmp_pic "bmpPic"] include %includes/txt_info.rswf doAction [ bmpWhite: make flash.display.BitmapData[320 320 false #FFFFFF] mc.attachBitmap(bmpWhite 1) bmpPic: flash.display.BitmapData.loadBitmap("bmpPic") randomNum: Math.floor((Math.random()) * 10) totalDissolved: 0 totalPixels: 320 * 320 srcBitmap: bmpPic destPoint: make flash.geom.Point[20 0] pixels: 200 dissolve: func[randomNum][ newNum: bmpWhite.pixelDissolve( srcBitmap srcBitmap.rectangle destPoint randomNum pixels #FFFFFF ) if totalDissolved >= totalPixels [ ;dissolve finished, change srcBitmap and start again either srcBitmap = bmpPic [ srcBitmap: bmpWhite pixels: 1000 + random 1000 ][ pixels: 200 + random 2000 srcBitmap: bmpPic ] totalDissolved: 0 ] totalDissolved: totalDissolved + pixels info: reform ["pixels:" pixels "num:" newNum] clearInterval(intervalId) intervalId: setInterval(dissolve 10 newNum) ] dissolve(randomNum) ] showFrame end